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Game Questions and Suggestions
Posted: Sun Oct 11, 2009 3:57 am
by Gerien
I have just split posts out of the main Game info thread, and merged them with a thread shred posted.
Please use this thread to ask questions, or to make suggestions.
Please only make suggestions within the realms of what you know the existing code can do.
We will not be adding new modules, features or changing integral parts of the game until v2
~ Kaz
gerien wrote:Will there be feedback/suggestions threads for the various iterations of Massacre as they come up?
Re: Game Information
Posted: Sun Oct 11, 2009 4:14 am
by Kaz
Gerien wrote:Will there be feedback/suggestions threads for the various iterations of Massacre as they come up?
That depends on the sugegstions I guess.
For V1 we wont be changing anything that cannot be easily changed.
Re: Game Information
Posted: Sun Oct 11, 2009 4:29 am
by Gerien
I just wanted to say that I agree with not using the Game News page as it just ends up adding another step in the log in process. There are better ways to get news when it comes up.
Re: Game Information
Posted: Sun Oct 11, 2009 4:30 am
by Kaz
The Game News page is part of the login system, it'll be staying (at least for V1).
We do intend to try and make it more useful though.
Links to roleplay stuff, race stats, maybe even kingdom news and messages.
Re: Game Information
Posted: Sun Oct 11, 2009 4:48 am
by Teanos
Yeah, forgot to remove the comment I made there.
LOL!
Re: Game Information
Posted: Mon Oct 12, 2009 10:17 pm
by Mickal Redwater
Not sure if anyone has said anything.
I think a .. um can't remember what it was called back in the old game.. but something to tell me how much cap room i have for buying troops.
like "13mil free to buy troops"
it helps me think of what to buy

small tweeks that may help game play
Posted: Mon Oct 12, 2009 11:31 pm
by Shredman
1. Attacking own Faith, but with a cost, you cant claim the turns, or be credited with a kill, just the land and shame lol
2. when out of turns ability to delete after 24 hrs after last turn is used even at war
3. Bounus turns for kills, say you kill 10 doms you get 1000 as a reward besides just the claimed turns , 20 doms killed 2000 and so on.
4. Purple heart rewards, same as kills you die 10 times you get 1000 , 20 times 2000 and so on.
all in all tho the game is looking good, we just need those dummy doms asap
Re: small tweeks that may help game play
Posted: Tue Oct 13, 2009 12:08 am
by Gerien
Shredman wrote:1. Attacking own Faith, but with a cost, you cant claim the turns, or be credited with a kill, just the land and shame lol
2. when out of turns ability to delete after 24 hrs after last turn is used even at war
3. Bounus turns for kills, say you kill 10 doms you get 1000 as a reward besides just the claimed turns , 20 doms killed 2000 and so on.
4. Purple heart rewards, same as kills you die 10 times you get 1000 , 20 times 2000 and so on.
all in all tho the game is looking good, we just need those dummy doms asap
1. Cute idea, though I wouldn't recommend it for the Guilds (are we going to call them guilds?) version.
2. I think your reasoning for this (not being able to play) will be naturally addressed once the player base is greater.
3. No. If you're killing that many kingdoms then you're earning enough turns as it is. That would create a "richer getting richer" scenario. Oh, wait - I forgot where I am. People here might like that...
3. LOL I like it. Gives the crappy players like me a way to even the odds a bit.
Re: small tweeks that may help game play
Posted: Tue Oct 13, 2009 1:04 am
by Zeblamar
Shredman wrote:1. Attacking own Faith, but with a cost, you cant claim the turns, or be credited with a kill, just the land and shame lol
2. when out of turns ability to delete after 24 hrs after last turn is used even at war
3. Bounus turns for kills, say you kill 10 doms you get 1000 as a reward besides just the claimed turns , 20 doms killed 2000 and so on.
4. Purple heart rewards, same as kills you die 10 times you get 1000 , 20 times 2000 and so on.
Nothing against you Shred. I know you are just trying to come up with ideas to even things out for every one but don't think they will work.
1) I personally don't know how that would go. Could help or make a big mess. Almost think that it could lead to a couple big doms no one even has a chance at getting to.
2) I feel that would rob the other players of a chance to get the land and/or cash that was taken from them. If you get that board and are out of turns just drop your troops and see who notices first. Why rob the players of the land?
3) I think we get enough turns from killing as it is. As more people start playing we will have more targets and more chances to find some one to hit who has turns.
4) Then you would have people dieing just to get extra turns to make run at some one. If you think about it you know its true. Not to mention I'm one of the people dieing a lot and don't think they are needed.(can tell i'm out of practice)
Re: small tweeks that may help game play
Posted: Tue Oct 13, 2009 1:40 am
by Shredman
1) I personally don't know how that would go. Could help or make a big mess. Almost think that it could lead to a couple big doms no one even has a chance at getting to.
all doms you can get to, you may have to hit a couple to start, but no dom is untouchable
2) I feel that would rob the other players of a chance to get the land and/or cash that was taken from them. If you get that board and are out of turns just drop your troops and see who notices first. Why rob the players of the land?
24 hrs is plenty of time for guys to get revenge, any longer than that and someone else will have their lost land already anyway....
3) I think we get enough turns from killing as it is. As more people start playing we will have more targets and more chances to find some one to hit who has turns.
its a reward , and encourages ppl to not only attack, but finish off guys that have limited turns.
4) Then you would have people dieing just to get extra turns to make run at some one. If you think about it you know its true. Not to mention I'm one of the people dieing a lot and don't think they are needed.(can tell i'm out of practice)
no1 in their right mind is gonna try and die 10 times, lose 1000s of turns just to try and start with 5500 insteed of 4500
Re: small tweeks that may help game play
Posted: Tue Oct 13, 2009 1:46 am
by Gerien
24 hrs is plenty of time for guys to get revenge, any longer than that and someone else will have their lost land already anyway....
Not everyone plays every day.
its a reward , and encourages ppl to not only attack, but finish off guys that have limited turns.
But it also creates killer kingdoms with buko turns.
no1 in their right mind is gonna try and die 10 times, lose 1000s of turns just to try and start with 5500 insteed of 4500
Agreed. I think this is kind of a fun idea myself.
Re: Game Information
Posted: Tue Oct 13, 2009 2:43 am
by Kaz
It's a Unity tweak.
Unfortunatley the Massacre codebase is not as advanced as the Unity codebase.
Various features are not in this version, hence the need for the v2 code cleanup.
It should not be too much of a problem to add it though, but it'll have to wait until the NPC system is working.
Re: small tweeks that may help game play
Posted: Tue Oct 13, 2009 2:52 am
by Kaz
1. Attacking own Faith, but with a cost, you cant claim the turns, or be credited with a kill, just the land and shame lol
I dont see the point in adding this in, this is supposed to be a faith game. Once the NPC's are in place there will be plenty of kingdoms to hit
2. when out of turns ability to delete after 24 hrs after last turn is used even at war
You have a screen under 'Options' called 'Restart'. That will allow any kingdom that has played less than 1000 turns, any kingdom who has less than 2000 acres, or any kingdom that has totally run out of turns to restart.
3. Bounus turns for kills, say you kill 10 doms you get 1000 as a reward besides just the claimed turns , 20 doms killed 2000 and so on.
You already get bonus turns for a kill. That's what the bounty system is for. For those of you that have not yet realised, the 'Foreign Affairs' text does more than open up other options. If you click it you can claim the turns of those you have killed.
4. Purple heart rewards, same as kills you die 10 times you get 1000 , 20 times 2000 and so on.
Interesting idea. But it's not doable on the current code, might think about adding it for v2
Re: small tweeks that may help game play
Posted: Tue Oct 13, 2009 6:32 am
by Shredman
Kaz wrote:
2. when out of turns ability to delete after 24 hrs after last turn is used even at war
You have a screen under 'Options' called 'Restart'. That will allow any kingdom that has played less than 1000 turns, any kingdom who has less than 2000 acres, or any kingdom that has totally run out of turns to restart.
nope that dont work
used every turn and this is what i got
Logging Out has been disabled for Massacre
You may not delete within 48 hours of attacking, or being attacked.
Re: small tweeks that may help game play
Posted: Tue Oct 13, 2009 6:36 am
by Gerien
Re: small tweeks that may help game play
Posted: Tue Oct 13, 2009 6:37 am
by Gerien
Shredman wrote:nope that dont work
used every turn and this is what i got
Logging Out has been disabled for Massacre
You may not delete within 48 hours of attacking, or being attacked.
sounds like a bug report man
Re: small tweeks that may help game play
Posted: Tue Oct 13, 2009 7:18 am
by Vox
Not being able to delete til 48 after hitting has been standard. After the NPC kingdoms and all i don't think no one is gonna make it that long anymore.
Re: Game Questions and Suggestions
Posted: Thu Oct 15, 2009 2:38 am
by Mickal Redwater
If this is gonna be a long term thing i don't know how i feel about the losing 100 turns every time you restart as the same race.
Especially since it seems that it can go down below 4000 starting turns...not sure what the lowest is.
Or is there some patern to this i don't recognize?
Re: Game Questions and Suggestions
Posted: Thu Oct 15, 2009 2:55 am
by Kaz
Massacre went through a few game modes, trying to get going.
I'll double check which one it's one.
Re: Game Questions and Suggestions
Posted: Thu Oct 15, 2009 3:36 am
by Kaz
Massacre was set on a game mode that gradually reduced start turns each restart.
I'd forgotten about that modification and prefer the original.
It's now correctly working as 7500 or 4500 as previously posted.