Guilds 2013

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Kaz
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Guilds 2013

Post by Kaz » Tue Jan 01, 2013 12:49 pm

On Facebook I said that once the new artwork is complete, even though the response to the thread has been low, I'd give a guilded game a try.

I suggested the New Year as a possible time for this to happen.

Well, New Year has arrived and the artwork is still a long way from complete. Also, due to lack of activity from the handful of people with test access this age, there has not really been any movement on getting the guilded systems functional.

I still don't think there are enough players for a guilded game, but am prepared to give it a shot, even if the artwork is not yet ready. However, to do this I need some players prepared to help test the guild systems so they can go live.

Send me a PM if you're interested in helping test out the guilds system.
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Kaz
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Re: Guilds 2013

Post by Kaz » Sun Jan 13, 2013 10:12 pm

I'm pretty sure that a playable guilds format ought to be available in the next couple of weeks.

In order to actually succeed, maximum exposure needs to be generated. Simple fact is if we get a decent turn out from the start, then the format might actually have a slim chance of working.

I'm posting this now so that there is time to get some exposure.

Everyone, please like the posts on the facebook group and page, and link this thread to everyone you can think of.

https://www.facebook.com/Monarchy.Game?ref=hl
https://www.facebook.com/groups/121312767940228/
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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Kaz
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Re: Guilds 2013

Post by Kaz » Mon Jan 14, 2013 9:19 pm

Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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Kaz
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Re: Guilds 2013

Post by Kaz » Tue Jan 15, 2013 9:03 pm

For better or worse it's going to happen, we now have a couple of new forums. We'll be returning to the original name for the guilded game rather than come up with something new (along the lines of Conquest, Domination etc).

Guilds [OOC]
~ OOC forums for the Guilds version of the Classic game.

Return to Istan [Guilds RP]
~Beyond the Eastern Mountains and the Desert of Decay lie the lands once fought over by the warring guilds of Tonan. If the guilds are to rise, they must reclaim the lands they once held, and defend them in the name of Barnabas, Angelique or Leto.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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Re: Guilds 2013

Post by Tara » Thu Jan 17, 2013 5:02 pm

WOW! Sweet deal Kaz! I'll try'n drum up business however I can.
I'm living on the right side of the street these days, so the favors I can offer to come play Guilds game will be hmmrmms well more creative I guess! lol

Thanks for Guilds man! I hope we won't let us down!
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Re: Guilds 2013

Post by Maverick » Thu Jan 17, 2013 5:04 pm

Hmm now Im rethinking my stance on what guild to join.

I want the one that offers the most lucrative favors. My offers usually were that if I didnt do what I was told Id be beaten.

:(
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Re: Guilds 2013

Post by Tara » Thu Jan 17, 2013 5:08 pm

Ahh, Mav, I see we're both at the same impass. It's 12:00 somewhere (here, in fact) so if ya like, we can start sittin back, havin a smoke an'a drink, an' talk about those guilds. ...*fiddles with her pockets* ya gots a charter? I thought I had one, or someone's, around here somewhere..
"...you like havin insides? Image 'cuz those are gonna be outsides!"
TRR!
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Kaz
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Re: Guilds 2013

Post by Kaz » Thu Jan 17, 2013 5:29 pm

I still want to see `Mav Guild` vs `Venus Guild` :)

I intend to change the way guilds are stored anyway, so with this current version you're not 'forced' to fill out all the usual charter stuff and await acceptance. Guilds can be retrieved immediately.

However, I'd still prefer the full on storyline charters to be in place as soon as possible. If you want to dig up an old guild try here :

http://www.evernight.com/guilds/

Probably best to search rather than go to the 'game' where you expect to find the guild. Who knows what 'game' a guild will be listed under, sometime they got moved randomly when new versions were created. Any guild prior to the late 2002 data loss is gone :(
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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Tara
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Re: Guilds Returns Sat Jan 26th 2013

Post by Tara » Fri Jan 25, 2013 2:59 pm

You could always make a seperate game: "Mav guild -vs- Venus guild -vs- whichever god they don't pick's guild" neither of their egos could stand NOT to play (HA!). Here's where I'd jokingly laugh all mad-wench-like. .. ohh that's even worthy of advertisement! lol & ticket sales, but I guess we could give the tickets free these days haha
"...you like havin insides? Image 'cuz those are gonna be outsides!"
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Re: Guilds Returns Sat Jan 26th 2013

Post by Venus » Sat Jan 26, 2013 3:10 am

Pft!!!! I do -not-have an ego,....;p.
I never had an ego. /smiles innocently.

I just know how good I am;)

(Hey Tara!!!!)
Wow do i need a new signature or what. suggestions??
Fervent forever! CoM currently:>

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Kaz
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Re: GUILDS IS LIVE

Post by Kaz » Sat Jan 26, 2013 5:55 pm

The Guilds game is now live. Sorry it's slightly later than you might have expected, we have relatives arrive while I was finishing up.

I'll get a change log and bug thread up asap.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
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