Reset Approaching (Reset Completed 5th May 2014)

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Moderators: Kaz, Archangel, Gili, Teanos

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Kaz
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Reset Approaching (Reset Completed 5th May 2014)

Post by Kaz » Tue Apr 29, 2014 1:17 pm

It's that time again, I was going to reset this last weekend, but things came up so I'll reset next weekend.

There won't be a new code roll-out this time around, because I'm in the middle of getting some larger changes ready for the aesthetic overhaul that we should be seeing with either the next reset or the one after that (all things going to plan).

We played this last age with a large reduction in the number of buildings taken with land (in all game formats). I need to make the decision regarding whether to alter the values at reset. Was this better, worse, or just different?
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures

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Kaz
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Joined: Thu Sep 24, 2009 1:27 am
Location: The Vinyards of Fernabergia
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Re: Reset Approaching (delayed awaiting response)

Post by Kaz » Sun May 04, 2014 9:25 pm

I've delayed the reset because I might need to make a quick code fix on the existing base (the new one is not ready for going live yet).

Joe, can you advise what happened when you tried joining or retrieving JC? The game had the guild active but with zero members, and an application from you.

When guilds exist with no members it causes the game to hang when trying to run some scripts, and so I'd prefer to know what happened to fix it, prior to resetting and ending up in a situation where there are no kingdoms around to quickly test the fix with.

Reset will most likely happen tomorrow now, pending discovery of what caused the glitch with JC
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures

User avatar
Kaz
Administrator
Posts: 2610
Joined: Thu Sep 24, 2009 1:27 am
Location: The Vinyards of Fernabergia
Tempers Ball Posts: 3873
Tempers Ball/Braggarts Hall Alt: Kaz
Contact:

Re: Reset Approaching (Reset Completed)

Post by Kaz » Mon May 05, 2014 4:59 pm

Reset is completed.

Hall of Fame
Guilds #7 : http://www.monarchygame.com/hof/?hof=65
Domination2 #16 : http://www.monarchygame.com/hof/?hof=64
Conquest2 #15 : http://www.monarchygame.com/hof/?hof=63
Bloodbath #13 : http://www.monarchygame.com/hof/?hof=62

Random Races
Bloodbath - Droben & Centaur
Domination - Fae & Sidhe
Guilds - Fae & Vampire

Starter NPC's
conquest2 = 10 per faith
bloodbath = 5 per faith
domination = 5 per faith
guild = 5 per faith

Config Tweaks
Capture Temples : On, all games
Capture Buildings : Increased to high for Conquest2 and Bloodbath, Increased to Medium for Domination2 & Guilds
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures

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