NPC Kingdoms
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- Mickal Redwater
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Re: NPC Kingdoms
These kingdoms have turns.. are those turns going to be able to be stolen?
Seems weird to steal turns from NPCs...
Seems weird to steal turns from NPCs...
Lancelot: Would it not be a comfort, just for a time, to believe that we create our own Heavens, and our own Hells?
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- Kaz
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Re: NPC Kingdoms
When I brought them out, they seem to be showing as NPP
That should not actually be the case, next time they should show up correctly.
Can they be attacked and killed??
And yes, NPCs have a random amount of turns
That should not actually be the case, next time they should show up correctly.
Can they be attacked and killed??
And yes, NPCs have a random amount of turns
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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- Nether
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Re: NPC Kingdoms
damnit you wait till i'm at 200 turns and 9k acres, thanks ;p
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- Kaz
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Re: NPC Kingdoms
I need to run a script that will bring all dead NPC's back to life.
At the moment you have 3 NPC's per faith, you will have 7 per faith in the end.
How often should we ressurect them?
Every 20 mins, 30 mins ... what?
At the moment you have 3 NPC's per faith, you will have 7 per faith in the end.
How often should we ressurect them?
Every 20 mins, 30 mins ... what?
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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- Nether
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Re: NPC Kingdoms
honestly i was thinking maybe twice an hour tops so every 30 min
Psychos don't explode when sunlight hits them, I don't give a f**k how crazy they are.
- Mickal Redwater
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Re: NPC Kingdoms
Yea i say not so often.. once an hour or twice... don't want killing NPCs to dominate the game 
Though this changes everything so much.. i think we'll have to just test it out and see what works and what doesnt
7 NPCs per faith seems like a lot! there will be more NPCs then players?
Of course its good that you can't hit them from the top! (I can't hit any NPCs at the moment).
Will make it hard to stay up top for long
Though seems like lots of turns to be had by killing NPCs
Though this changes everything so much.. i think we'll have to just test it out and see what works and what doesnt
7 NPCs per faith seems like a lot! there will be more NPCs then players?
Of course its good that you can't hit them from the top! (I can't hit any NPCs at the moment).
Will make it hard to stay up top for long
Though seems like lots of turns to be had by killing NPCs
Lancelot: Would it not be a comfort, just for a time, to believe that we create our own Heavens, and our own Hells?
FEL forever
FEL forever
Re: NPC Kingdoms
20-70 minutes, random.Kaz wrote:I need to run a script that will bring all dead NPC's back to life.
At the moment you have 3 NPC's per faith, you will have 7 per faith in the end.
How often should we ressurect them?
Every 20 mins, 30 mins ... what?
Unyielding resolve has no conqueror
- Nether
- Elessar
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Re: NPC Kingdoms
eh hitting NPC's allowed me to kill all other active people playing and make a real run for the king, ran out of money though and he squashed me
Psychos don't explode when sunlight hits them, I don't give a f**k how crazy they are.
- Nether
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Re: NPC Kingdoms
its a great addition to the game Kaz, thanks
Psychos don't explode when sunlight hits them, I don't give a f**k how crazy they are.
- Mickal Redwater
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Re: NPC Kingdoms
Once again.. if you aren't online.. you'll most liekly die 
Lancelot: Would it not be a comfort, just for a time, to believe that we create our own Heavens, and our own Hells?
FEL forever
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- Kaz
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Re: NPC Kingdoms
I have not got 100% round to finishing everything, have a few tweaks before it's ready to be run as a regular set of scripts.
In the meantime, this will allow you to restore dead NPC's
http://www.monarchygame.com/npc.php
That file will be deleted once the final script is running automatically.
In the meantime, this will allow you to restore dead NPC's
http://www.monarchygame.com/npc.php
That file will be deleted once the final script is running automatically.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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- Mickal Redwater
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Re: NPC Kingdoms
Yea sounds good 
we'll see how this works tomorrow when you can amass NPC turns effectively.
Also.. at some point can/will you be turning off the ability for NPC to gain points (or any scores whatsoever)
we'll see how this works tomorrow when you can amass NPC turns effectively.
Also.. at some point can/will you be turning off the ability for NPC to gain points (or any scores whatsoever)
Lancelot: Would it not be a comfort, just for a time, to believe that we create our own Heavens, and our own Hells?
FEL forever
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- Kaz
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Re: NPC Kingdoms
Have fun, restart then when needed and try and get an idea of how often they need to be reset, and how many per faith.
Once we have sorted that, we'll restart and kick of the automation and the first real age where people know what they are doing with their initial turns.
Once we have sorted that, we'll restart and kick of the automation and the first real age where people know what they are doing with their initial turns.
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
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- Mickal Redwater
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Re: NPC Kingdoms
Umm Kaz.. one of the NPC kingdoms is growing!!!!
Lancelot: Would it not be a comfort, just for a time, to believe that we create our own Heavens, and our own Hells?
FEL forever
FEL forever
Re: NPC Kingdoms
no kidding, and it's trying to eat me!
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Re: NPC Kingdoms
2 ppl have took me down to less than 500 acres and my turns were completley gone and i could NOT restart.... basicaly had to call on a friend to kill me last time, i dont see that happening to often,
Warlord Death in Effect
- Mickal Redwater
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Re: NPC Kingdoms
Weird
under 500 acres should let you restart :p
As far as NPCs.. umm do we really want 54mil NPCs coming out?
Maybe.. Maybe its worth debating?
I think its cool.. but i can tell you this.. if someone can break those kingdoms... then there is a chance of becoming way too strong way too quick.. while the rest of us sit and wait for another big one to come to break.
As far as NPCs.. umm do we really want 54mil NPCs coming out?
Maybe.. Maybe its worth debating?
I think its cool.. but i can tell you this.. if someone can break those kingdoms... then there is a chance of becoming way too strong way too quick.. while the rest of us sit and wait for another big one to come to break.
Lancelot: Would it not be a comfort, just for a time, to believe that we create our own Heavens, and our own Hells?
FEL forever
FEL forever
- Mickal Redwater
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Re: NPC Kingdoms
Yea umm... i'm not sure what to do from here 
But definitely need to put a new limit on the size on NPCs... i think 100k or so should be it.. so far 2 NPC over 200k acres.
Allowed me to get bigger and bigger til i was out of turns
I have my weakness of course.. but still not the way i think we all imagined it!
But definitely need to put a new limit on the size on NPCs... i think 100k or so should be it.. so far 2 NPC over 200k acres.
Allowed me to get bigger and bigger til i was out of turns
Lancelot: Would it not be a comfort, just for a time, to believe that we create our own Heavens, and our own Hells?
FEL forever
FEL forever
Re: NPC Kingdoms
i am debating on hitting you lol, i just dumped 400k land tho, i didnt build like i normaly do,i came out swingging on this guy who talked shit to me , he caught me busting him open getting 17k a pop on his drob, then wrote me and said nice try succa, i wrote him back saying he was lucky he was on because he was busted open, he wrote back saying keep telling yourself that , luckily i was killed by someone 5 min later , needless to say he is very dead now. ... lol
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- Kaz
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Re: NPC Kingdoms
The size of the NPC's are related to the size of the NPC's that get created in NPC Builder.
NPC'c seem to big, or too hard, build a load of easier ones
NPC'c seem to big, or too hard, build a load of easier ones
Programming is 10% science, 25% ingenuity and 65% getting the ingenuity to work with the science
Wars of Tonan (Monarchy Inspired Miniatures)
Armatures for Sculpting Miniatures
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